Maelle - Characters of the Future - Nvidia Metropia 2042
Final Render in Arnold for Maya

Final Render in Arnold for Maya

Clay Render

Clay Render

Turntable

Turntable

Skin closeup

Skin closeup

Mari Projection using the Multi-Channel maps from TexturingXYZ. It has 2 UDIM.

Mari Projection using the Multi-Channel maps from TexturingXYZ. It has 2 UDIM.

Zbrush Render

Zbrush Render

Maya viewport scene - I'm using an HDRI as background, and 3 lights (2 areas and 1 mesh light for the display)

Maya viewport scene - I'm using an HDRI as background, and 3 lights (2 areas and 1 mesh light for the display)

Marvelous Designer Pattern

Marvelous Designer Pattern

Marvelous Designer Pattern

Marvelous Designer Pattern

"I spent some time thinking about the future, and it's difficult to predict how's going to be like in 20 years, it's not that far! I think we will start to rely on clean energy, we have no choice if we want to breath healthy air. I can't stop thinking about all the devices we will carry with ourselves: contact lenses with AR, hubs with huge holographic displays, gloves or fingertips with haptic feedback to use those screens, and of course, the neverending RGB trend. Lucky us, we won't need to plug all that stuff because everything is going to be wireless, you just need to get out and start generating energy with your clothes. Can you imagine?"